New Minecraft EULA Exceptions Drafted To Clear Monetization

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The fact that Minecraft users have the ability to run their own servers has always been a bit of an edged sword. A blocky, low-res sword yes, but one sharp on both sides nonetheless. Users can do almost anything they want on these servers, which is great, but these players also sometimes end up breaking terms of the game's EULA which can put developer Mojang in trouble.



"Some privately run Minecraft servers do charge for in-game items like xp boosts, for access to certain game modes. minecraft servers Some of them even charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in an article on his blog yesterday. "I don't know how many emails we've gotten from parents, requesting their hundred dollars back their child paid for an item on a server we don't have control over."



Mojang has formulated new rules for monetization to ensure that such accusations are not made in the future. Mojang has provided the rules on its website, however it boils down into fewer restrictions on creating in-game items or other monetized items. Just make sure to communicate with your customers that you're not Mojang, don't sell items that alter gameplay and don't charge real money for in-game currency.



Oh, and one more thing, a direct request from Persson: "Herobrine is not real, please stop asking." [Image: Mojang]